English [en] · EPUB · 13.7MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
description
Entirely Rewritten For Apple’s Swift Programming Language, This Updated Cookbook Helps You Overcome The Vexing Issues You’re Likely To Face When Creating Apps For Ios Devices. You’ll Find Hundreds Of New And Revised Recipes For Using The Ios 8 Sdk, Including Techniques For Working With Health Data And Homekit Accessories, Enhancing And Animating Graphics, Storing And Protecting Data, Sending And Receiving Notifications, And Managing Files And Folders Among Them. Each Recipe Includes Sample Code On Github That You Can Use Right Away. Use Cloudkit Apis To Store Information In The Cloud With Ease Create Custom Keyboards And Extensions Access Users’ Health-related Information With Healthkit Interact With Accessories Inside The User’s Home With Homekit Create Vibrant And Lifelike User Interfaces With Uikit Dynamics Use The Keychain To Protect Your App’s Data Develop Location-aware And Multitasking-aware Apps Work With Ios 8’s Audio And Video Apis Use Event Kit Ui To Manage Calendars, Dates, And Events Take Advantage Of The Accelerometer And The Gyroscope Get Working Examples For Implementing Gesture Recognizers Retrieve And Manipulate Contacts And Groups From The Address Book Determine A Camera’s Availability And Access The Photo Library
Alternative filename
lgli/Z:\Bibliotik_\24\I\iOS 8 Swift Programming Cookbook - Vandad Nahavandipoor.epub
Alternative filename
lgrsnf/Z:\Bibliotik_\24\I\iOS 8 Swift Programming Cookbook - Vandad Nahavandipoor.epub
Alternative filename
nexusstc/Ios 8 programming cookbook: solutions & examples for ios apps/1aa3cbc5f2cb55792a3a75b6e65f7d54.epub
Alternative author
Vandad Nahavandipoor; Safari, an O'Reilly Media Company
Entirely rewritten for Apple’s Swift programming language, this updated cookbook helps you overcome the vexing issues you’re likely to face when creating apps for iOS devices.You’ll find hundreds of new and revised recipes for using the iOS 8 SDK, including techniques for working with Health data and HomeKit accessories, enhancing and animating graphics, storing and protecting data, sending and receiving notifications, and managing files and folders among them. Each recipe includes sample code on GitHub that you can use right away.Use CloudKit APIs to store information in the cloud with easeCreate custom keyboards and extensionsAccess users’ health-related information with HealthKitInteract with accessories inside the user’s home with HomeKitCreate vibrant and lifelike user interfaces with UIKit DynamicsUse the Keychain to protect your app’s dataDevelop location-aware and multitasking-aware appsWork with iOS 8’s audio and video APIsUse Event Kit UI to manage calendars, dates, and eventsTake advantage of the accelerometer and the gyroscopeGet working examples for implementing gesture recognizersRetrieve and manipulate contacts and groups from the Address BookDetermine a camera’s availability and access the Photo Library
Alternative description
Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You'll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You'll also work with several exercises to help you practice as you learn.Learn the OS X and iOS application lifecycleUse storyboards to design adaptive interfacesExplore graphics systems, including the built-in 2D and 3D game frameworksDisplay video and audio with AVFoundationStore data locally with the file system, or on the network with iCloudDisplay lists or collections of data with table views and collection viewsBuild apps that let users create, edit, and work with documentsUse MapKit, Core Location, and Core Motion to interact with the world.--Provided by publisher.
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