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lgli/I:\it-books_dl\3383\iCloud for Developers.pdf
iCloud for Developers: Automatically Sync Your iOS Data, Everywhere, All the Time (The Pragmatic Programmers) Rocchi, Cesare The Pragmatic Programmers; Pragmatic Bookshelf, The Pragmatic Programmers / Pragmatic Express, 2013
Get up-to-date fast on the techniques you need get your applications iCloud-ready. With Apple's iCloud servers now available to developers, there's every reason to make synchronization a core feature of your product. You'll learn how to iCloud-enable the data formats you're most likely to use in an iOS application: key-value data, document-based data, and relational data. Using a simple grocery list application as an example, you'll find out how to configure any application to make the most of iCloud's capabilities. Your app's users want their application data to be in sync as they switch from one device to another. Guided by iOS expert Cesare Rocchi, you'll start by learning how to configure an app and its resources for iCloud. Then, after a quick introduction to iCloud-supported data types, you'll work on using the simplest: key-value data. Next, you'll find out how to get your document-based data (including media files), and even relational data working with iCloud. As you learn each new technique, you'll use it to synchronize yet another module of the book's sample app, Grocery, a simple shopping list that can be shared between two or more devices. You'll learn how to handle the kinds of conflicts likely to occur when you build apps that keep themselves in sync across phones and tablets, as well as how to deal with the notifications used by iCloud to broadcast changes as they occur. As devices proliferate, synchronization is more important than ever. When you finish this book, you'll know how to make it a part of your own applications. What You Need: You should have Xcode 4.6.2 and iOS SDK 6.0 installed on your workstation. To write apps that interact with iCloud, you need to be a registered Apple developer. To test the synchronization of iCloud applications that you write, you'll need two iOS devices (either of which can be an iPhone, iPod, or iPad).
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English [en] · PDF · 4.8MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167493.95
lgli/Z:\Bibliotik_\5\94.8.120.54\iCloud for Developers_ Automat - Cesare Rocchi_9065.pdf
iCloud for Developers: Automatically Sync Your iOS Data, Everywhere, All the Time (The Pragmatic Programmers) Rocchi, Cesare Pragmatic Bookshelf; Pragmatic Programmers, Pragmatic programmers.; Pragmatic exPress, 1, 2013
Get up-to-date fast on the techniques you need get your applications iCloud-ready. With Apple's iCloud servers now available to developers, there's every reason to make synchronization a core feature of your product. You'll learn how to iCloud-enable the data formats you're most likely to use in an iOS application: key-value data, document-based data, and relational data. Using a simple grocery list application as an example, you'll find out how to configure any application to make the most of iCloud's capabilities. Your app's users want their application data to be in sync as they switch from one device to another. Guided by iOS expert Cesare Rocchi, you'll start by learning how to configure an app and its resources for iCloud. Then, after a quick introduction to iCloud-supported data types, you'll work on using the simplest: key-value data. Next, you'll find out how to get your document-based data (including media files), and even relational data working with iCloud. As you learn each new technique, you'll use it to synchronize yet another module of the book's sample app, Grocery, a simple shopping list that can be shared between two or more devices. You'll learn how to handle the kinds of conflicts likely to occur when you build apps that keep themselves in sync across phones and tablets, as well as how to deal with the notifications used by iCloud to broadcast changes as they occur. As devices proliferate, synchronization is more important than ever. When you finish this book, you'll know how to make it a part of your own applications. What You Need: You should have Xcode 4.6.2 and iOS SDK 6.0 installed on your workstation. To write apps that interact with iCloud, you need to be a registered Apple developer. To test the synchronization of iCloud applications that you write, you'll need two iOS devices (either of which can be an iPhone, iPod, or iPad).
Read more…
English [en] · PDF · 4.8MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167493.5
lgli/eng\_mobilism\1175311__Non-Fiction-Tech & Devices__Learning Swift by Andrew Wagner\LearningSwift.epub
Learning Swift : build a solid foundation in Swift to develop smart and robust iOS and OS X applications Andrew J. Wagner Packt Publishing - ebooks Account, Community experience distilled, Online-Ausg, Birmingham, UK, 2015
Build a solid foundation in Swift to develop smart and robust iOS and OS X applications About This Book Practically write expressive, understandable, and maintainable Swift code Discover and optimize the features of Swift to write cleaner and better code This is a step-by-step guide full of practical examples to create efficient IOS applications Who This Book Is For If you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. You will find this book especially useful if you are new to programming or if you have yet to develop for iOS or OS X. What You Will Learn Form a solid understanding of the Swift language Learn the practical aspects of how a computer program actually works Understand the paradigms used by Apple's frameworks and not be intimidated by them Utilize the vast resources written in Objective-C to better inform your Swift programming Develop a basic portfolio of Swift code, covering and practicing critical concepts Discover resources to ensure you never stop becoming a better developer Write and understand concise but expressive functional style code Implement various Swift design patterns to solve real-world problems Create your own generics for existing applications In Detail Swift is Apple's new programming language and the future of iOS and OS X app development. At its surface, Swift is easy to jump into, but it has complex elements that are critical to becoming proficient at turning an idea into reality. Develop the skills and confidence to dive passionately into creating compelling, maintainable, and elegant apps in Swift. This book provides an approachable, step-by-step introduction into programming with Swift. Each topic is separated into comprehensive sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics to develop a comprehensive understanding of app development in Swift. It begins by giving an overview of the key features with practical examples and progresses to more advanced topics that help differentiate the skillful developers from the mediocre ones. It covers topics, such as variables, optionals, closures, generics, and memory management. In addition, this book also covers the art of programming, such as maintainability, useful design patterns, and resources for furthering your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into a reality.
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English [en] · EPUB · 2.8MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167492.42
nexusstc/Mastering iOS frameworks: beyond the basics/57ec0ba49396648c314b8bb87e4649dd.azw3
Mastering iOS Frameworks: Beyond the Basics (2nd Edition) (Developer's Library) Keeley, Joe;Richter, Kyle Pearson Education, Limited; Addison-Wesley Professional, Developer’s Library, 2, 2015
Apple’s iOS SDK provides an amazingly powerful collection of frameworks. But it has been difficult to find detailed and useful knowledge about them–until now. With this book’s practical insights and tested code, you can use Apple’s frameworks to create apps that are more innovative and usable...faster and more reliable... more successful and profitable . Kyle Richter and Joe Keeley focus on intermediate-to-advanced techniques that professional iOS developers can use every day. Their far-reaching coverage ranges from social support to security, Core Data to iCloud–even Apple Watch. Organized as a convenient modular reference, nearly every chapter contains a complete Objective-C sample project. A multi-chapter Game Center case study shows how multiple iOS features can be combined to do even more. All source code may be downloaded at https://github.com/dfsw/icf . Coverage includes: Adding physics-like animation and behaviors to UIViews Using Core Location to determine device location, display customized maps, and implement geofencing Making games and apps social with Leaderboards Accessing music and image collections Building health/fitness apps with HealthKit Integrating with home automation via HomeKit Passing data between platforms using JSON Setting up local and remote notifications Remotely storing and syncing data with CloudKit Accessing app functionality with extensions Effortlessly adding AirPrint support Providing Handoff continuity between iOS 8 and Yosemite devices Getting productive with Core Data Integrating Twitter and Facebook via Social Framework Performing resource-intensive tasks with Grand Central Dispatch Securing user data with Keychain and Touch ID Customizing collection views Making the most of gesture recognizers Creating and distributing “passes” Debugging, instrumenting, and profiling apps
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English [en] · AZW3 · 47.4MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11055.0, final score: 167492.3
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upload/bibliotik/0_Other/2/2018 Jonathon Manning - Learning Swift.epub
Learning Swift : building apps for macOS, iOS, and beyond Buttfield-Addison, Paris;Manning, Jon;Nugent, Tim O'Reilly Media, Incorporated, 3rd edition, 2018;2017
Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You'll begin with Swift programming basics-including guidelines for making your code "Swifty"--And learn how to work with Xcode and its built-in Interface Builder. Then you'll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You'll also tune and test the app for performance and manage the app's presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swift's basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight.
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English [en] · EPUB · 14.1MB · 1890 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167491.9
upload/bibliotik/T/Take Control of iBooks (1.2) - Sharon Zardetto.epub
Take Control of iBooks (1.2) Aker, Sharon Zardetto TidBITS Publishing, Incorporated, Take control, Ithaca, NY, 2013
Indulge your inner bibliophile with Apple's iBooks ebook reader! Updated to v1.2 On its surface, iBooks appears simple, but the more you add to your library, the more your questions will pile up. Get answers, plus learn about ebook-reading features that are not immediately obvious. If you need advice on collecting and reading ebooks iBooks for 10.9 Mavericks or want to become more adept with iBooks on an iPad, iPhone, or iPod touch, this ebook is for you. Whether you're catching up on your favorite authors, poring over textbooks, or perusing work-related documents, self-described readaholic and Mac expert Sharon Zardetto teaches you the ABCs of iBooks. Sharon helps you optimize your onscreen reading environment, use the navigational controls (which differ depending on which type of ebook you're reading!), manage bookmarks, highlight important passages, make notes, and more. You'll also learn about auto-downloading and re-downloading purchases from Apple's iBooks Store, and where to find ebooks outside the iBooks Store. As you turn the virtual pages of Take Control of iBooks you'll read about: Ebook file formats: Here at Take Control, we often hear from people who aren't sure about the differences among the major ebook file formats--PDF, EPUB, Mobipocket, and Multi-Touch. If you're struggling with these basics (the difference between a hardback and a paperback is easier to understand), Sharon sets you straight, and helps you understand how the format of an ebook affects its behavior and features in iBooks. Mavericks mysteries: Discover what iBooks on your Mavericks Mac does with any ebooks that were previously in iTunes, where your library is located, and how to add EPUB, PDF, and Multi-Touch ebooks to iBooks. Synchronizing details: Find directions for syncing your Books library among your Apple devices. In addition to keeping copies of your ebooks on all your devices, you can sync your custom collection names and your position within any given book, as well as your bookmarks, highlights, and notes. Book acquisition: Whether you buy from Apple's iBooks Store, buy from a third party that sells ebooks in EPUB or PDF format (such as Take Control!), or make your own titles (such as with Apple's free iBooks Author--see Take Control of iBooks Author for help), you'll find out how to populate iBooks with your ebooks. Collection management: If you don't have time to "shelve" your ebooks, don't worry, because Sharon teaches techniques for taking advantage of iBooks' built-in organization and search function. But, the persnickety arrangers among us will learn how to further organize an iBooks library. Control your reading environment: Just as you may read best in the real world with the right lighting (and a bowl of grapes on hand, with a cat at your feet), you can also optimize your onscreen setup. You'll find tips for adjusting the font and type size, changing the page color, reading full-screen on the Mac, and even how to best "turn" the page. Enjoy the "e" in ebook: All those tiny electrons running around in your device can do more than display text on a screen. Sharon describes how to highlight passages, make in-book notes, insert virtual bookmarks, look up a selection in the dictionary (or on the Web--great for looking up a historical character or event that's mentioned in passing!) and more. A special chapter, "Explore Multi-Touch Books," guest-written by ebook expert Michael E. Cohen, helps you fully understand what's so special about Apple's Multi-Touch format and makes sure you can enjoy the special features, such as Study Cards, available in those ebooks
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English [en] · EPUB · 9.1MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167491.66
lgli/Z:\Bibliotik_\16\2\%&Ovr0\2016 B. J. Miller - Swift in 24 Hours, Sams Teach Yourself[2ndED]_Real.pdf
Swift in 24 Hours, Sams Teach Yourself (2nd Edition) Miller, BJ (Computer software developer) Sams Publishing, 2nd edition, 2015
This is the Rough Cut version of the printed book. In just 24 lessons of one hour or less, Sams Teach Yourself Swift in 24 Hours, Second Edition helps you build next-generation OS X and iOS apps with Apple's the Swift 2.x programming language. This book's straightforward, step-by-step approach helps you quickly master Swift's core concepts, structure, and syntax and use Swift to write safe, powerful, modern code. In just a few hours you'll be applying advanced features such as extensions, closures, protocols, and generics. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Swift development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and tips point out shortcuts and solutions. Learn how to ... Set up your Swift development environment Master Swift's fundamental data types and operators Make the most of arrays and dictionaries Control program flow, modify execution paths, and iterate code Perform complex actions with functions Work with higher-order functions and closures Harness the power of structs, enums, classes, and class inheritance Customize initializers of classes, structs, and enums Implement instance methods, type methods, and advanced type functionality Take full advantage of Swift's advanced memory allocation Extend type functionality with protocols and extensions Leverage the power of generics, chaining, and other advanced features Interoperate with Objective-C code Interact with user interfaces Take advantage of Swift's Standard Library features and functions.
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English [en] · PDF · 26.7MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167491.44
lgli/Z:\Bibliotik_\16\2\%&Ovr0\2015 Kyle Richter - Mastering iOS Frameworks - Beyond the Basics[2ndEd]_Real.pdf
Mastering iOS Frameworks: Beyond the Basics (2nd Edition) (Developer's Library) Keeley, Joe;Richter, Kyle Pearson Education, Limited; Addison-Wesley Professional, Developer’s Library, 2, 2015
Apple’s iOS SDK provides an amazingly powerful collection of frameworks. But it has been difficult to find detailed and useful knowledge about them–until now. With this book’s practical insights and tested code, you can use Apple’s frameworks to create apps that are more innovative and usable...faster and more reliable...__more successful and profitable__. Kyle Richter and Joe Keeley focus on intermediate-to-advanced techniques that professional iOS developers can use every day. Their far-reaching coverage ranges from social support to security, Core Data to iCloud–even Apple Watch. Organized as a convenient modular reference, nearly every chapter contains a complete Objective-C sample project. A multi-chapter Game Center case study shows how multiple iOS features can be combined to do even more. __All source code may be downloaded at__ **https://github.com/dfsw/icf**. Coverage includes: * Adding physics-like animation and behaviors to UIViews * Using Core Location to determine device location, display customized maps, and implement geofencing * Making games and apps social with Leaderboards * Accessing music and image collections * Building health/fitness apps with HealthKit * Integrating with home automation via HomeKit * Passing data between platforms using JSON * Setting up local and remote notifications * Remotely storing and syncing data with CloudKit * Accessing app functionality with extensions * Effortlessly adding AirPrint support * Providing Handoff continuity between iOS 8 and Yosemite devices * Getting productive with Core Data * Integrating Twitter and Facebook via Social Framework * Performing resource-intensive tasks with Grand Central Dispatch * Securing user data with Keychain and Touch ID * Customizing collection views * Making the most of gesture recognizers * Creating and distributing “passes” * Debugging, instrumenting, and profiling apps
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English [en] · PDF · 24.9MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167491.05
lgli/R:\062020\Oreilly\Programming iOS 12.epub
Programming IOS 12 : Dive Deep Into Views, View Controllers, and Frameworks Neuburg, Matt O'Reilly Media, Incorporated, 1st edition, 2018
If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. • Create, arrange, draw, layer, and animate views that respond to touch • Use view controllers to manage multiple screens of interface • Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls • Dive into frameworks for sound, video, maps, and sensors • Access user libraries: music, photos, contacts, and calendar • Explore additional topics, including files, networking, and threads Stay up-to-date on iOS 12 innovations, such as User Notification framework improvements, as well as changes in Xcode 10 and Swift 4.2. All example code is available on GitHub for you to download, study, and run. Want to brush up on the basics? Pick up iOS 12 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 12, you’ll gain a solid, rigorous, and practical understanding of iOS 12 development.
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English [en] · EPUB · 9.8MB · 2018 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167490.75
Your ad here.
upload/bibliotik/I/iPhone_ The Missing Manual - David Pogue.pdf
iPhone, [2015] : the missing manual Pogue, David O'Reilly Media, Incorporated, 9th edition, 2015
The iPhone may be the world's coolest computer, but it's still a computer, with all of the complexities. "iPhone: The Missing Manual" is a funny, gorgeously illustrated guide to the tips, shortcuts, and workarounds that will turn you, too, into an iPhone master. Written by Missing Manual series creator and former "New York Times" columnist David Pogue, this updated guide shows you everything you need to know about the new features and user interface of iOS 9 for the iPhone. This easy-to-use book will help you accomplish everything from web browsing to watching videos so you can get the most out of your iPhone." -- Provided by publisher
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English [en] · PDF · 19.3MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167490.75
upload/bibliotik/I/iOS and OS X Network Programming Cookbook (2014).pdf
IOS and OS X network programming cookbook : over 50 recipes to develop network applications in both the iOS and OS X environment Hoffman, Jon Packt publishing limited, Quick answers to common problems, 1, 2014
<p><h2>In Detail</h2><p>Darwin, which forms the core set of components for OS X and iOS, is compatible with the Single UNIX Specification Version 3 and POSIX UNIX. Therefore OS X and iOS are UNIX operating systems. While there are numerous books and articles written to teach network development in a UNIX environment there is surprisingly little dedicated to teaching network development specifically in an Apple environment. In this book we will be covering the standard UNIX networking stack with BSD Sockets as well as Apples frameworks like CFNetworking and Bonjour.</p><p>"iOS and OS X Network Programming Cookbook" is an enthralling code-focused book on developing client and server applications for the iOS and OS X environments. You will learn how to integrate a number of Unix (BSD Sockets), Apple specific (CFNetworking, NSMutableURLRequest, Bonjour) and third party APIs (AFNetworking, MKNetworking) with your own apps.</p><p>"iOS and OS X Network Programming Cookbook" begins by showing you how to build both client and server applications using the BSD Socket Library as well as Apples CFNetworking library. The sample code includes samples for both iOS and OS X.</p><p>It then covers how to add Bonjour to publish, find, and connect to services. This can be used to create peer-to-peer applications over local networks. Finally it shows how to integrate third-party libraries like Libnet, LibPCAP, AFNetworking, and MKNetworking with the readers apps.</p><p>A lot of developers do not realize that iOS is a full UNIX-based operating system that contains a full set of networking APIs. These APIs can be used to create both client- and server-based applications in the iOS environment as well as OS X. Using the Apples Bonjour library you will learn how to publish, find, and connect the services together without hardcoding the connection information. There are also a number of third-party APIs that can be used to easily connect iOS and OS X applications to web-based services. Finally this book will cover several low level libraries like LibNET and LibPCAP on the OS X environment.</p><p>"iOS and OS X Network Programming Cookbook" will cover several UNIX, Apple, and third-party libraries and APIs. The book will show the user how to integrate all of these libraries and APIs with their applications.</p><h2>Approach</h2><p>This book follows a recipe-based approach that will heavily focus on the code and how to integrate the samples with the readers projects.Each recipe consists of one or more methods that you can put directly into your app and use.</p><h2>Who this book is for</h2><p>This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in Objective-C using XCode as the IDE. Knowledge of Objective-C and X-Code is essential.</p></p>
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English [en] · PDF · 5.4MB · 2014 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167490.44
lgli/N:\!genesis_files_for_add\_add\062020\Oreilly\Programming iOS 12.pdf
Programming IOS 12 : Dive Deep Into Views, View Controllers, and Frameworks Neuburg, Matt O'Reilly Media, Incorporated, 1st edition, 2018
If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. • Create, arrange, draw, layer, and animate views that respond to touch • Use view controllers to manage multiple screens of interface • Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls • Dive into frameworks for sound, video, maps, and sensors • Access user libraries: music, photos, contacts, and calendar • Explore additional topics, including files, networking, and threads Stay up-to-date on iOS 12 innovations, such as User Notification framework improvements, as well as changes in Xcode 10 and Swift 4.2. All example code is available on GitHub for you to download, study, and run. Want to brush up on the basics? Pick up iOS 12 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 12, you’ll gain a solid, rigorous, and practical understanding of iOS 12 development.
Read more…
English [en] · PDF · 13.2MB · 2018 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167490.42
upload/bibliotik/P/Programming in Objective-C (Developer's Library) (6th Edition) - Stephen G. Kochan.azw3
Programming in Objective-C (6th Edition) (Developer's Library) Kochan, Stephen G. Pearson Education Limited (US titles);Addison Wesley Professional, Developer's Library, 6th edition, 2013
Annotation Updated for OS X 10.9 Mavericks, iOS 7, and Xcode 5 Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and OS X platforms. The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying C programming language. This unique approach to learning, combined with many small program examples and exercises at the end of each chapter, makes Programming in Objective-C ideally suited for either classroom use or self-study. This edition has been fully updated to incorporate new Objective-C features and technologies introduced with Xcode 5, iOS 7, and Mac OS X Mavericks. "The best book on any programming language that I've ever read. If you want to learn Objective-C, buy it."--Calvin Wolcott "An excellent resource for a new programmer who wants to learn Objective-C as their first programming language--a woefully underserved market."--Pat Hughes
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English [en] · AZW3 · 31.8MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11055.0, final score: 167490.42
lgli/I:\it-books_dl\5272\Learning iOS Development.pdf
Learning IOS Development : A Hands-on Guide to the Fundamentals of IOS Programming Sadun, Erica;Sharp, Maurice;Strougo, Rod Addison Wesley Professional, Pearson Education [distributor, Pearson Education Limited (US titles), [N.p.], 2013
Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all aspects of app development and deployment. Throughout Learning iOS Development, you explore the iOS development process as you create and expand a handy car valet app. The hands-on projects enable you to create meaningful code as soon as possible, building confidence and mastery. The annotated code listings work with all the latest iOS technology, so you'll be ready to jump into this exciting development field. With Learning iOS Development, it's easy to learn at your own pace, on your own - or to deepen the knowledge you may be gaining in a classroom or workplace.
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English [en] · PDF · 20.1MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167489.36
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upload/newsarch_ebooks_2025_10/2018/11/18/1492044636.pdf
Programming IOS 12 : Dive Deep Into Views, View Controllers, and Frameworks Neuburg, Matt O'Reilly Media, Incorporated, 1st edition, 2018
If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. • Create, arrange, draw, layer, and animate views that respond to touch • Use view controllers to manage multiple screens of interface • Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls • Dive into frameworks for sound, video, maps, and sensors • Access user libraries: music, photos, contacts, and calendar • Explore additional topics, including files, networking, and threads Stay up-to-date on iOS 12 innovations, such as User Notification framework improvements, as well as changes in Xcode 10 and Swift 4.2. All example code is available on GitHub for you to download, study, and run. Want to brush up on the basics? Pick up iOS 12 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 12, you’ll gain a solid, rigorous, and practical understanding of iOS 12 development.
Read more…
English [en] · PDF · 13.2MB · 2018 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167489.34
upload/bibliotik/M/Machine Learning with Swift - Sosnovshchenko, Oleksandr; Baie.epub
Machine Learning with Swift : Artificial Intelligence for IOS Baiev, Oleksandr;Sosnovshchenko, Oleksandr Packt Publishing, Limited, Packt Publishing, Birmingham, UK, 2018
Intro; Title Page; Copyright and Credits; Packt Upsell; Contributors; Table of Contents; Preface; Chapter 1: Getting Started with Machine Learning; What is AI?; The motivation behind ML; What is ML?; Applications of ML; Digital signal processing (DSP); Computer vision; Natural language processing (NLP); Other applications of ML; Using ML to build smarter iOS applications; Getting to know your data; Features; Types of features; Choosing a good set of features; Getting the dataset; Data preprocessing; Choosing a model; Types of ML algorithms; Supervised learning; Unsupervised learning.;Machine learning has become a hot topic for developers who want to impart intelligent functionality to their applications. In this book, we'll show you how to incorporate various machine learning libraries available for iOS developers. You'll quickly get acquainted with the machine learning fundamentals and implement various algorithms with Swift.
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English [en] · EPUB · 41.8MB · 2018 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167489.25
lgli/Z:\Bibliotik_\5\94.8.120.54\Hacking and Securing iOS Appli - Jonathan Zdziarski_9079.pdf
Hacking and Securing IOS Applications : Stealing Data, Hijacking Software, and How to Prevent It Zdziarski, Jonathan A O'Reilly Media, Incorporated, 1st ed, Beijing [China] ; Sebastopol Calif, 2012
If you{u2019}re an app developer with a solid foundation in Objective-C, this book is an absolute must{u2014}chances are very high that your company{u2019}s iOS applications are vulnerable to attack. That{u2019}s because malicious attackers now use an arsenal of tools to reverse-engineer, trace, and manipulate applications in ways that most programmers aren{u2019}t aware of. This guide illustrates several types of iOS attacks, as well as the tools and techniques that hackers use. You{u2019}ll learn best practices to help protect your applications, and discover how important it is to understand and strategize like your adversary. Examine subtle vulnerabilities in real-world applications{u2014}and avoid the same problems in your apps Learn how attackers infect apps with malware through code injection Discover how attackers defeat iOS keychain and data-protection encryption Use a debugger and custom code injection to manipulate the runtime Objective-C environment Prevent attackers from hijacking SSL sessions and stealing traffic Securely delete files and design your apps to prevent forensic data leakage Avoid debugging abuse, validate the integrity of run-time classes, and make your code harder to trace
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English [en] · PDF · 10.9MB · 2012 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167489.16
lgli/Z:\Bibliotik_\15\2\2014 Maurice Sharp etal - Learning IOS Development_Reml.pdf
Learning IOS Development : A Hands-on Guide to the Fundamentals of IOS Programming Sadun, Erica;Sharp, Maurice;Strougo, Rod Addison Wesley Professional, Pearson Education [distributor, Upper Saddle River, NJ, 2013, ©2014
Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all aspects of app development and deployment. Throughout Learning iOS Development, you explore the iOS development process as you create and expand a handy car valet app. The hands-on projects enable you to create meaningful code as soon as possible, building confidence and mastery. The annotated code listings work with all the latest iOS technology, so you'll be ready to jump into this exciting development field. With Learning iOS Development, it's easy to learn at your own pace, on your own - or to deepen the knowledge you may be gaining in a classroom or workplace.
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English [en] · PDF · 19.5MB · 2014 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167489.14
upload/bibliotik/B/Beginning iOS Social Games - Kyle Richter.pdf
Beginning IOS Social Games Richter, Kyle Apress ; Distributed to the Book trade worldwide by Springer Science+Business Media, New edition, New York, Nov. 2013
It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends.Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter.Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app. Erscheinungsdatum: 27.11.2013
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English [en] · PDF · 6.7MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167488.84
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upload/bibliotik/I/iOS 8 Application Development in 24 Hours.epub
iOS 8 Application Development in 24 Hours, Sams Teach Yourself (6th Edition) Ray, John Pearson Education, 6th edition, 2015
Apple's iOS Platform continues to lead mobile operating systems both in terms of developer interest and profits. In previous releases of iOS, Apple has introduced a radical new interface design that manages to be both visually simple and graphically rich. Using the tools in Xcode 5, developers can create stunning new applications with and deploy them across Apple's growing iOS device family, including the iPhone, iPad, iPad mini, and iPod. With each passing year, the iOS development environment matures and new tools are added to the developer's toolbox (Xcode). While this is great for seasoned pros, it can be overwhelming for new developers. IOS Application Development in 24 Hours, Sams Teach Yourself offers a unique approach to learning iOS development by explaining all the core concepts needed to get started quickly. Readers will learn everything from how to install the Xcode developer tools to how the Objective-C language works, what the Model-View-Controller design pattern is, and, of course, how to build real, working applications that take advantage of the latest versions of iOS and Xcode. Each chapter provides a hands-on exercise for the user to complete and detailed steps describing the development process. Upon completing the title, readers will be able to write and publish applications for the iOS platform - iPhone, iPad, iPad mini, iPod, and whatever else Apple may have up its sleeves.
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English [en] · EPUB · 43.5MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167488.6
upload/bibliotik/P/Programming iOS 8_ Dive Deep into Views, View Controllers, and Frameworks - Matt Neuburg.azw3
Programming IOS 8 : Dive Deep Into Views, View Controllers, and Frameworks Comer, Randy;Neuburg, Matt;Roumeliotis, Rachel O'Reilly Media, Incorporated, Fifth edition, 2015;2014
Start building apps for iOS 8 with Apple&amp;#8217;s Swift programming language. If you&amp;#8217;re grounded in the basics of Xcode and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you&amp;#8217;ll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video, access to user calendars and photos, and tracking the device&amp;#8217;s location.Example code is available on GitHub in the form of full projects that you can download, study, and run.Build iOS apps with SwiftCreate, arrange, draw, layer, and animate views that respond to touchUse view controllers to manage multiple screens in a way that&amp;#8217;s understandable to usersExplore UIKit interface objects, such as scroll views, table views, popovers, web views, and mapsWork with Cocoa frameworks for sensors, location, sound, and videoAccess user libraries: music, photos, address book, and calendarExamine additional topics including data storage, file sharing, networking, and threadingTopics new to iOS 8 include:Major changes in app coordinate space and interface rotationTrait collections and size classesView margins, visual effect views, and major animation changesChanges to presented view controllers, popovers and split view controllers, alert and action sheet architectureTable view automatic variable row heights and sliding cellsClasses for search results display, web view, video display, and audio mixing and effectsToday extensions, Actions extensions, Photo Editing extensionsXcode 6 features: conditional constraints, view debugging, designable views, inspectable properties, new segue types
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English [en] · AZW3 · 4.7MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11055.0, final score: 167488.6
nexusstc/Learning iOS development: a hands-on guide to the fundamentals of iOS programming/864bc4e2e2e342cf4fa1ceeee743e908.pdf
Learning IOS Development : A Hands-on Guide to the Fundamentals of IOS Programming Sadun, Erica;Sharp, Maurice;Strougo, Rod Addison Wesley Professional, Pearson Education [distributor, Pearson Education Limited (US titles), [N.p.], 2013
Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all aspects of app development and deployment. Throughout Learning iOS Development, you explore the iOS development process as you create and expand a handy car valet app. The hands-on projects enable you to create meaningful code as soon as possible, building confidence and mastery. The annotated code listings work with all the latest iOS technology, so you'll be ready to jump into this exciting development field. With Learning iOS Development, it's easy to learn at your own pace, on your own - or to deepen the knowledge you may be gaining in a classroom or workplace.
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English [en] · PDF · 18.4MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167488.25
upload/bibliotik/S/Swift 2 Design Patterns - Julien Lange.pdf
Swift 2 Design Patterns : Build Robust and Scalable IOS and Mac OS X Game Applications Lange, Julien Packt Publishing, Limited, Community experience distilled, Birmingham, UK, 2015
Build robust and scalable iOS and Mac OS X game applications About This BookLearn to use and implement the 23 Gang of Four design patterns using Swift 2Design and architect your code for Swift application developmentUnderstand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approachWho This Book Is ForThis book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code. What You Will LearnChoose the appropriate pattern depending on the problem to be solvedUnderstand the generic class diagram of each of the 23 GoF patterns and how each object participates in the patternUse Swift to implement these patterns even though the language doesn't provide all of the object-oriented programming concepts such as abstract class, interface, and so onArchitect your software to avoid the overuse of memory, time spent on calculations, or high network trafficFind the best way to organize your code to make it more secure from the outside worldPrepare your code to make it more flexible when the consumer changes or the third-party component hidden code changesStructure your code to change the algorithm to apply at runtimeDeliver Flyweight responsibility to your objectsIn DetailSwift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apple's legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers. This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift. Style and approachA step-by-step tutorial completed with screenshots and code highlights wherever necessary. Each chapter discusses one or more patterns with its definitions and a simple-to-follow illustration case using a playground or XCText project to implement it with Swift.
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English [en] · PDF · 2.9MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167488.14
upload/newsarch_ebooks_2025_10/2018/10/09/1449365760.pdf
Programming iOS 6 Neuburg, Matt O'Reilly Media, Incorporated, 3rd ed, Beijing [China] ; Sebastopol Calif, ©2013
Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you?ll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion?ideal whether you?re approaching iOS for the first time or need a reference to bolster existing skills.;pt. I Language -- 1. Just Enough C -- 2. Object-Based Programming -- 3. Objective-C Objects and Messages -- 4. Objective-C Classes -- 5. Objective-C Instances --pt. II IDE -- 6. Anatomy of an Xcode Project -- 7. Nib Management -- 8. Documentation -- 9. Life Cycle of a Project -- Device Architecture and Conditional Code -- pt. III Cocoa -- 10. Cocoa Classes -- 11. Cocoa Events -- 12. Accessors and Memory Management -- 13. Data Communication -- pt. IV Views -- 14. Views -- 15. Drawing -- 16. Layers -- 17. Animation -- 18. Touches -- pt. V Interface -- 19. View Controllers -- 20. Scroll Views -- 21. Table Views and Collection Views -- 22. Popovers and Split Views -- 23. Text -- 24. Web Views -- 25. Controls and Other Views -- 26. Modal Dialogs -- pt. VI Some Frameworks -- 27. Audio -- 28. Video -- 29. Music Library -- 30. Photo Library and Image Capture -- 31. Address Book -- 32. Calendar -- 33. Mail and Messages -- 34. Maps -- 35. Sensors -- pt. VII Final Topics -- 36. Persistent Storage -- 37. Basic Networking -- 38. Threads -- 39. Undo -- 40. Epilogue.
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English [en] · PDF · 17.2MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167488.14
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nexusstc/Learning iOS 8 for enterprise: design and develop stunning iOS applications for business environments/c28c426fb919a7b6dd747e77034ea427.pdf
Learning iOS 8 for enterprise : design and develop stunning iOS applications for business environments Birani, Mayank Packt Publishing, Limited, Community Experience Distilled, Online-ausg, Birmingham, England, 2014
iOS 8 is the biggest release for developers since the introduction of the App Store. iOS devices are widely used in enterprise environments, and iOS 8 is packed with new features for enterprises. With millions of iOS 8 devices out on the market, there is an ever-increasing demand for iOS 8 app developers. Learning iOS 8 for Enterprise starts off by showing you how to install Xcode and how to build your first iPhone application, introducing you to iOS, its framework, and the basics of Objective-C and its usage for application development. Next, you are shown how to use enterprise features in iOS by practically building an iOS enterprise application. Furthermore, you will learn how to use AirDrop to remotely send/receive files. Along with this, you will also learn about security services and building an iCloud in your application.
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English [en] · PDF · 13.0MB · 2014 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167487.9
upload/duxiu_main2/【星空藏书馆】/【星空藏书馆】等多个文件/Kindle电子书库(012)/综合书籍(007)/综合1(011)/书1/yanhu831/Verycd Share/O'Reilly/2012/2012-1/[Hacking.and.Securing.iOS.Applications(2012.01)].Jonathan.Zdziarski.文字版.epub
Hacking and Securing IOS Applications : Stealing Data, Hijacking Software, and How to Prevent It Zdziarski, Jonathan A O'Reilly Media, Incorporated, 1st ed, Beijing [China] ; Sebastopol Calif, 2012
If you{u2019}re an app developer with a solid foundation in Objective-C, this book is an absolute must{u2014}chances are very high that your company{u2019}s iOS applications are vulnerable to attack. That{u2019}s because malicious attackers now use an arsenal of tools to reverse-engineer, trace, and manipulate applications in ways that most programmers aren{u2019}t aware of. This guide illustrates several types of iOS attacks, as well as the tools and techniques that hackers use. You{u2019}ll learn best practices to help protect your applications, and discover how important it is to understand and strategize like your adversary. Examine subtle vulnerabilities in real-world applications{u2014}and avoid the same problems in your apps Learn how attackers infect apps with malware through code injection Discover how attackers defeat iOS keychain and data-protection encryption Use a debugger and custom code injection to manipulate the runtime Objective-C environment Prevent attackers from hijacking SSL sessions and stealing traffic Securely delete files and design your apps to prevent forensic data leakage Avoid debugging abuse, validate the integrity of run-time classes, and make your code harder to trace
Read more…
English [en] · EPUB · 4.9MB · 2012 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167487.86
upload/newsarch_ebooks/2022/06/15/Application Development with Parse using iOS SDK Develop th.pdf
Application Development with Parse using iOS SDK : develop the backend of your applications instantly using Parse iOS SDK Bhanu Birani Packt Publishing, Limited, Community experience distilled, Birmingham, UK, 2013
Parse lets you focus on creating engaging apps on any platform while keeping your data and code in the cloud. It's a mold-breaking approach to mobile app development and this tutorial brings you right up to speed. **Overview** * Build your applications using Parse iOS which serves as a complete cloud-based backend service * Understand and write your code on cloud to minimize the load on the client side * Learn how to create your own applications using Parse SDK, with the help of the step- by- step, practical tutorials **In Detail** Parse using iOS SDK is a new technology, and is the first of its kind in the field of mobile application development. It provides you the cloud where you can keep your data, host your code, and even your website without any hassle. It provides SDK so that you can access your data through your mobile and web applications. This practical, hands- on guide will help you to instantly get started with Parse iOS. It is packed with step- by- step exercises, which will help you to take advantage of the real power of the Parse iOS cloud backend service, and provides you with an example- based approach to help you build applications using Parse iOS. Starting with Parse iOS installation, we will move onto integration, and finally, this guide will end with the development of an application using Parse iOS. You will also learn about securing your application data by specifying ACL and Roles to your data objects. We will also learn about configuration in detail, and the implementation of cloud code to make your application lighter on the client side. You can take advantage of iCloud by hosting your website as well. You will learn everything that you need to know to develop your application using Parse iOS as a backend. **What you will learn from this book** * Learn how to handle objects and queries in Parse * Work with subclasses and files, to use the Parse iOS cloud to save data * Discover how to configure your application on Parse along with its installation in your project * Use Parse analytics for tracking users' activity on applications * Understand user creation with login process and user roles to secure data on Parse iOS cloud * Get to grips with the different ways to handle errors along with securing your data on cloud **Approach** A practical guide, featuring step-by-step instructions showing you how to use Parse iOS, and handle your data on cloud. **Who this book is written for** If you are a developer who wants to build your applications instantly using Parse iOS as a back end application development, this book is ideal for you. This book will help you to understand Parse, featuring examples to help you get familiar with the concepts of Parse iOS.
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English [en] · PDF · 3.5MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167487.77
lgli/R:\062020\springer2\10.1007%2F978-1-4302-4663-3.pdf
Learn Lua for iOS Game Development Jayant Varma (auth.) Apress; Imprint: Apress, 1st ed. 2013, Berkeley, CA, 2013
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games __and__ get them accepted into the App Store. __Learn Lua for iOS Game Development__ walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games __on__ the iPad (not just __for__ the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and __Learn Lua for iOS Game Development__ will give you just what you need to do that. **What you'll learn** - Lua basics for iOS - How to choose a Lua framework depending on your needs - How to use Corona, Gideros, Moai, and more - How to use Lua to create a game faster and easier than with Objective-C - How to use Lua libraries, wrappers, and third party tools **Who this book is for** Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.
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English [en] · PDF · 17.6MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167487.6
lgli/I:\it-books_dl\5316\Learn Lua for iOS Game Development.pdf
Learn Lua for iOS Game Development by Jayant Varma Apress; Imprint: Apress, 1st ed. 2013, Berkeley, CA, 2013
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games __and__ get them accepted into the App Store. __Learn Lua for iOS Game Development__ walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games __on__ the iPad (not just __for__ the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and __Learn Lua for iOS Game Development__ will give you just what you need to do that. **What you'll learn** - Lua basics for iOS - How to choose a Lua framework depending on your needs - How to use Corona, Gideros, Moai, and more - How to use Lua to create a game faster and easier than with Objective-C - How to use Lua libraries, wrappers, and third party tools **Who this book is for** Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.
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English [en] · PDF · 11.4MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167487.6
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lgli/Z:\Bibliotik_\5\94.8.120.54\Learn Lua for iOS Game Develop - Jayant Varma_9076.pdf
Learn Lua for iOS game development Varma, Jayant Apress; Imprint: Apress, 1st ed. 2013, Berkeley, CA, 2013
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games __and__ get them accepted into the App Store. __Learn Lua for iOS Game Development__ walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games __on__ the iPad (not just __for__ the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and __Learn Lua for iOS Game Development__ will give you just what you need to do that. **What you'll learn** - Lua basics for iOS - How to choose a Lua framework depending on your needs - How to use Corona, Gideros, Moai, and more - How to use Lua to create a game faster and easier than with Objective-C - How to use Lua libraries, wrappers, and third party tools **Who this book is for** Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.
Read more…
English [en] · PDF · 11.2MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167487.48
nexusstc/Learn Lua for iOS Game Development/c3aacec7b46514f1474bf83fbe2a7838.pdf
Learn Lua for iOS Game Development Varma, Jayant Apress; Imprint: Apress, 1st ed. 2013, Berkeley, CA, 2013
So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games __and__ get them accepted into the App Store. __Learn Lua for iOS Game Development__ walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games __on__ the iPad (not just __for__ the iPad) with Codea. You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and __Learn Lua for iOS Game Development__ will give you just what you need to do that. **What you'll learn** - Lua basics for iOS - How to choose a Lua framework depending on your needs - How to use Corona, Gideros, Moai, and more - How to use Lua to create a game faster and easier than with Objective-C - How to use Lua libraries, wrappers, and third party tools **Who this book is for** Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.
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English [en] · PDF · 16.1MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167487.48
upload/bibliotik/M/Making Musical Apps - Peter Brinkmann.epub
Making Musical Apps : Real-time Audio Synthesis on Android and IOS Brinkmann, Peter O'Reilly Media, Incorporated, O'Reilly Media, Sebastopol, CA, 2012
Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user's activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS. Read more... Abstract: Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user's activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS
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English [en] · EPUB · 4.7MB · 2012 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167487.34
upload/newsarch_ebooks/2020/01/29/Swift 3 Object-Oriented Programming.epub
Swift 3 Object-Oriented Programming - Second Edition : Implement Object-oriented Programming Paradigms with Swift 3.0 and Mix Them with Modern Functional Programming Techniques to Build Powerful Real-world Applications Gaston C. Hillar Packt Publishing - ebooks Account, 2nd Revised edition, 2017
Cover -- Credits -- About the Author -- Acknowledgement -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Objects from the Real World to the Playground -- Installing the required software on Mac OS -- Installing the required software on Ubuntu Linux -- Working with Swift 3 on the web -- Capturing objects from the real world -- Generating classes to create objects -- Recognizing variables and constants to create properties -- Recognizing actions to create methods -- Organizing classes with UML diagrams -- Working with API objects in the Xcode Playground -- Exercises -- Test your knowledge -- Summary -- Chapter 2: Structures, Classes, and Instances -- Understanding structures, classes, and instances -- Understanding initialization and its customization -- Understanding deinitialization and its customization -- Understanding automatic reference counting -- Declaring classes -- Customizing initialization -- Customizing deinitialization -- Creating the instances of classes -- Exercises -- Test your knowledge -- Summary -- Chapter 3: Encapsulation of Data with Properties -- Understanding elements that compose a class -- Declaring stored properties -- Generating computed properties with setters and getters -- Combining setters, getters, and a related property -- Understanding property observers -- Transforming values with setters and getters -- Creating values shared by all the instances of a class with type properties -- Creating mutable classes -- Building immutable classes -- Exercises -- Test your knowledge -- Summary -- Chapter 4: Inheritance, Abstraction, and Specialization -- Creating class hierarchies to abstract and specialize behavior -- Understanding inheritance -- Declaring classes that inherit from another class -- Overriding and overloading methods -- Overriding properties.;Annotation
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English [en] · EPUB · 9.1MB · 2017 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167487.23
upload/bibliotik/I/iOS 8 Swift Programming Cookbook - Vandad Nahavandipoor.epub
IOS 8 Swift Programming Cookbook: Solutions and Examples for IOS Apps Demarest, Rebecca;Futato, David;Nahavandipoor, Vandad;Volckhausen, Ellie O'reilly Media, Incorporated, Sebastopol, CA, ©2015
Entirely Rewritten For Apple’s Swift Programming Language, This Updated Cookbook Helps You Overcome The Vexing Issues You’re Likely To Face When Creating Apps For Ios Devices. You’ll Find Hundreds Of New And Revised Recipes For Using The Ios 8 Sdk, Including Techniques For Working With Health Data And Homekit Accessories, Enhancing And Animating Graphics, Storing And Protecting Data, Sending And Receiving Notifications, And Managing Files And Folders Among Them. Each Recipe Includes Sample Code On Github That You Can Use Right Away. Use Cloudkit Apis To Store Information In The Cloud With Ease Create Custom Keyboards And Extensions Access Users’ Health-related Information With Healthkit Interact With Accessories Inside The User’s Home With Homekit Create Vibrant And Lifelike User Interfaces With Uikit Dynamics Use The Keychain To Protect Your App’s Data Develop Location-aware And Multitasking-aware Apps Work With Ios 8’s Audio And Video Apis Use Event Kit Ui To Manage Calendars, Dates, And Events Take Advantage Of The Accelerometer And The Gyroscope Get Working Examples For Implementing Gesture Recognizers Retrieve And Manipulate Contacts And Groups From The Address Book Determine A Camera’s Availability And Access The Photo Library
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English [en] · EPUB · 13.7MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167486.89
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lgli/I:\it-books_dl\2958\Making Musical Apps.pdf
Making Musical Apps : Real-time Audio Synthesis on Android and IOS Brinkmann, Peter O'Reilly Media, Incorporated, O'Reilly Media, Sebastopol, CA, 2012
Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user's activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS. Read more... Abstract: Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user's activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS
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English [en] · PDF · 8.1MB · 2012 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167486.89
lgli/I:\it-books_dl\1123\Designing for iOS with Sketch.pdf
Designing for iOS with Sketch Sian Morson; SpringerLink (Online service) Apress : Imprint: Apress, 1st ed. 2015, Berkeley, CA, 2015
Chapter 1: Why Sketch? -- Chapter 2: The Sketch Interface -- Chapter 3: Shapes and Styles -- Chapter 4: Symbols -- Chapter 5: Text and Fonts -- Chapter 6: Optimizing Your Workflow -- Chapter 7: Creating a Simple App -- Chapter 8: Creating an Icon -- Chapter 9: Exporting Assets for Development -- Chapter 10: Sketch Resources and Plugins.;Designing for iOS with Sketch takes you through the process of designing your iOS app using Bohemian Code?s Sketch. Sketch is a powerful new design program that is quickly replacing Adobe PhotoShop for many designers designing for mobile apps and the mobile web. This book will introduce you to the program and then take you through the steps of designing your very own app. It includes examples and shortcuts as well as a helpful list of plugins and 3rd party resources that will greatly improve your workflow.
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English [en] · PDF · 7.1MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/scihub/zlib · Save
base score: 11065.0, final score: 167486.88
lgli/Z:\Bibliotik_\24\I\iOS 8 Swift Programming Cookbook.pdf
IOS 8 Swift Programming Cookbook: Solutions and Examples for IOS Apps Demarest, Rebecca;Futato, David;Nahavandipoor, Vandad;Volckhausen, Ellie O'reilly Media, Incorporated, Sebastopol, CA, ©2015
Entirely Rewritten For Apple’s Swift Programming Language, This Updated Cookbook Helps You Overcome The Vexing Issues You’re Likely To Face When Creating Apps For Ios Devices. You’ll Find Hundreds Of New And Revised Recipes For Using The Ios 8 Sdk, Including Techniques For Working With Health Data And Homekit Accessories, Enhancing And Animating Graphics, Storing And Protecting Data, Sending And Receiving Notifications, And Managing Files And Folders Among Them. Each Recipe Includes Sample Code On Github That You Can Use Right Away. Use Cloudkit Apis To Store Information In The Cloud With Ease Create Custom Keyboards And Extensions Access Users’ Health-related Information With Healthkit Interact With Accessories Inside The User’s Home With Homekit Create Vibrant And Lifelike User Interfaces With Uikit Dynamics Use The Keychain To Protect Your App’s Data Develop Location-aware And Multitasking-aware Apps Work With Ios 8’s Audio And Video Apis Use Event Kit Ui To Manage Calendars, Dates, And Events Take Advantage Of The Accelerometer And The Gyroscope Get Working Examples For Implementing Gesture Recognizers Retrieve And Manipulate Contacts And Groups From The Address Book Determine A Camera’s Availability And Access The Photo Library
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English [en] · PDF · 24.7MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167486.88
upload/newsarch_ebooks_2025_10/2020/09/15/Designing for iOS with Sketch.pdf
Designing for iOS with Sketch Sian Morson (auth.) Apress : Imprint: Apress, 1st ed. 2015, Berkeley, CA, 2015
Front Matter....Pages i-xvii Why Sketch?....Pages 1-17 Getting Started with Sketch....Pages 19-38 Styling Shapes....Pages 39-62 Symbols and Text....Pages 63-74 Prepping for App Design....Pages 75-86 Optimizing Your Workflow....Pages 87-103 Wireframing Your App with Sketch....Pages 105-123 Designing Your App....Pages 125-142 Designing Your App’s Icon....Pages 143-156 Exporting Your Assets for Development....Pages 157-166 Sketch Resources....Pages 167-173 Back Matter....Pages 175-178
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English [en] · PDF · 6.9MB · 2015 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/scihub/upload/zlib · Save
base score: 11065.0, final score: 167486.66
lgli/N:\!genesis_\0day\!non_fiction\Making Musical Apps.epub
Making Musical Apps : Real-time Audio Synthesis on Android and IOS Brinkmann, Peter O'Reilly Media, Incorporated, O'Reilly Media, Sebastopol, CA, 2012
Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user's activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS. Read more... Abstract: Want to turn your mobile device into a musical instrument? Or equip your game with interactive audio, rather than canned samples? You can do it with Pure Data (Pd), an open source visual programming environment that lets you manipulate digital audio in real time. This concise book shows you how to use Pd--with help from the libpd library--as an easily embeddable and widely portable sound engine. Whether you're an audio developer looking to create musical apps with sophisticated audio capabilities, or an application developer ready to enhance mobile games with real-time procedural audio, Making Musical Apps introduces you to Pd and libpd, and provides hands-on instructions for creating musical apps for Android and iOS. Get a crash course in Pd, and discover how to generate and control sounds Learn how to create and deploy algorithmic compositions that react to a user's activity and environment Use Java or Objective-C to integrate Pd and libpd into mobile apps Learn the steps necessary to build libpd-based apps for Android and iOS
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English [en] · EPUB · 4.7MB · 2012 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167486.66
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nexusstc/Test iOS Apps with UI Automation: Bug Hunting Made Easy/aae436079c71000867896f710c737964.pdf
Test IOS Apps with UI Automation : Bug Hunting Made Easy Jonathan Penn Pragmatic Bookshelf, The [Imprint], Pragmatic Programmers, LLC, The Ingram Publisher Services [distributor, Pragmatic programmers, Frisco, TX, c2014
If you're an iOS developer or QA professional tapping through an app to reproduce bugs or performance issues you thought were solved two releases ago, then this is your book. Learn how to script the user interface, assert correct behavior, stub external dependencies, reproduce performance problems, organize test code for the long haul, and automate the whole process so the machine does the work. You'll walk through a comprehensive strategy with techniques using Apple's tools that you can apply to your own apps. Automated user interface testing is an important part of a comprehensive testing strategy for iOS applications. By scrutinizing your app through the eyes and actions of the user, you raise confidence that features are wired up right and behave as you expect. Through this book you'll learn how to do full-stack testing of your iOS apps in both the simulator and on the device with Apple's built-in tools. You'll write behavioral tests in UI Automation that help protect against regressions. You'll write scripts to repeat steps in Instruments to reproduce performance bugs. With a little ingenuity, you'll build a workflow that gives the feedback you need. Grow a test suite by working with a real application that uses Core Data and network requests. Learn how to describe expected behavior in test scripts, launch the app in a specific state, and stub external dependencies for completely isolated and repeatable tests. Along the way, you'll practice how to organize your test code and run it hands-free from the command line. By the end, you'll have the tools and habits you need to tackle the unique testing problems you'll face while building best-of-breed native iOS apps for your users.**What You Need** You'll need a Mac running at least Mac OS X Lion (10.7) and Xcode 4.6. <div>
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English [en] · PDF · 19.3MB · 2014 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167486.2
lgli/Z:\Bibliotik_\1\73.237.8.177\Jesse Feiler-iOS 6 Foundations (Treehouse Book Series)_1091.pdf
IOS 6 Foundations Feiler, Jesse Wiley & Sons, Incorporated, John, 3rd ed, New York, 2013
A practical introduction for using iOS 6 to create universal apps If you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. Teaches you the va.;IOS 6 Foundations; About the Author; Contents; Introduction; Who Should Read This Book?; What You Will Learn; How to Use This Book; Part 1: Introducing iOS 6; Chapter One: Getting Started with iOS 6; Doing Your Homework; Understanding the App World-Past, Present, and Future; Looking at the Master-Detail Application Template; Registering as a Developer; Introducing Basic Programming Concepts; Installing and Using Xcode; Summary; Chapter Two: Getting Up to Speed with Xcode; Using the Workspace Window; Using Projects; Exploring the Editor Area; Exploring the Navigators; Exploring the Utilities.
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English [en] · PDF · 43.3MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167486.05
upload/newsarch_ebooks_2025_10/2017/03/24/1787120392.pdf
Swift 3 Object-Oriented Programming - Second Edition : Implement Object-oriented Programming Paradigms with Swift 3.0 and Mix Them with Modern Functional Programming Techniques to Build Powerful Real-world Applications Hillar, Gaston C. Packt Publishing - ebooks Account, 2nd Revised edition, 2017
Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applicationsCover -- Credits -- About the Author -- Acknowledgement -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Objects from the Real World to the Playground -- Installing the required software on Mac OS -- Installing the required software on Ubuntu Linux -- Working with Swift 3 on the web -- Capturing objects from the real world -- Generating classes to create objects -- Recognizing variables and constants to create properties -- Recognizing actions to create methods -- Organizing classes with UML diagrams -- Working with API objects in the Xcode Playground -- Exercises -- Test your knowledge -- Summary -- Chapter 2: Structures, Classes, and Instances -- Understanding structures, classes, and instances -- Understanding initialization and its customization -- Understanding deinitialization and its customization -- Understanding automatic reference counting -- Declaring classes -- Customizing initialization -- Customizing deinitialization -- Creating the instances of classes -- Exercises -- Test your knowledge -- Summary -- Chapter 3: Encapsulation of Data with Properties -- Understanding elements that compose a class -- Declaring stored properties -- Generating computed properties with setters and getters -- Combining setters, getters, and a related property -- Understanding property observers -- Transforming values with setters and getters -- Creating values shared by all the instances of a class with type properties -- Creating mutable classes -- Building immutable classes -- Exercises -- Test your knowledge -- Summary -- Chapter 4: Inheritance, Abstraction, and Specialization -- Creating class hierarchies to abstract and specialize behavior -- Understanding inheritance -- Declaring classes that inherit from another class -- Overriding and overloading methods -- Overriding properties.;Annotation
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English [en] · PDF · 22.4MB · 2017 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167485.88
lgli/I:\it-books_dl\5996\Test iOS Apps with UI Automation.pdf
Test IOS Apps with UI Automation : Bug Hunting Made Easy Jonathan Penn Pragmatic Bookshelf, The [Imprint], Pragmatic Programmers, LLC, The Ingram Publisher Services [distributor, The pragmatic programmers. Test iOS apps with UI Automation, 1st edition, Place of publication not identified, 2013
If you're an iOS developer or QA professional tapping through an app to reproduce bugs or performance issues you thought were solved two releases ago, then this is your book. Learn how to script the user interface, assert correct behavior, stub external dependencies, reproduce performance problems, organize test code for the long haul, and automate the whole process so the machine does the work. You'll walk through a comprehensive strategy with techniques using Apple's tools that you can apply to your own apps. Automated user interface testing is an important part of a comprehensive testing strategy for iOS applications. By scrutinizing your app through the eyes and actions of the user, you raise confidence that features are wired up right and behave as you expect. Through this book you'll learn how to do full-stack testing of your iOS apps in both the simulator and on the device with Apple's built-in tools. You'll write behavioral tests in UI Automation that help protect against regressions. You'll write scripts to repeat steps in Instruments to reproduce performance bugs. With a little ingenuity, you'll build a workflow that gives the feedback you need. Grow a test suite by working with a real application that uses Core Data and network requests. Learn how to describe expected behavior in test scripts, launch the app in a specific state, and stub external dependencies for completely isolated and repeatable tests. Along the way, you'll practice how to organize your test code and run it hands-free from the command line. By the end, you'll have the tools and habits you need to tackle the unique testing problems you'll face while building best-of-breed native iOS apps for your users.**What You Need** You'll need a Mac running at least Mac OS X Lion (10.7) and Xcode 4.6. <div>
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English [en] · PDF · 19.0MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167485.78
lgli/Z:\Bibliotik_\5\94.8.120.54\Test Ios Apps With Ui Automati - Jonathan Penn_9055.pdf
Test IOS Apps with UI Automation : Bug Hunting Made Easy Penn, Jonathan Pragmatic Bookshelf, The [Imprint], Pragmatic Programmers, LLC, The Ingram Publisher Services [distributor, Pragmatic programmers, 1, 2014
If you're an iOS developer or QA professional tapping through an app to reproduce bugs or performance issues you thought were solved two releases ago, then this is your book. Learn how to script the user interface, assert correct behavior, stub external dependencies, reproduce performance problems, organize test code for the long haul, and automate the whole process so the machine does the work. You'll walk through a comprehensive strategy with techniques using Apple's tools that you can apply to your own apps. Automated user interface testing is an important part of a comprehensive testing strategy for iOS applications. By scrutinizing your app through the eyes and actions of the user, you raise confidence that features are wired up right and behave as you expect. Through this book you'll learn how to do full-stack testing of your iOS apps in both the simulator and on the device with Apple's built-in tools. You'll write behavioral tests in UI Automation that help protect against regressions. You'll write scripts to repeat steps in Instruments to reproduce performance bugs. With a little ingenuity, you'll build a workflow that gives the feedback you need. Grow a test suite by working with a real application that uses Core Data and network requests. Learn how to describe expected behavior in test scripts, launch the app in a specific state, and stub external dependencies for completely isolated and repeatable tests. Along the way, you'll practice how to organize your test code and run it hands-free from the command line. By the end, you'll have the tools and habits you need to tackle the unique testing problems you'll face while building best-of-breed native iOS apps for your users.**What You Need** You'll need a Mac running at least Mac OS X Lion (10.7) and Xcode 4.6. <div>
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English [en] · PDF · 18.9MB · 2014 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167485.78
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nexusstc/Test iOS Apps with UI Automation: Bug Hunting Made Easy/debb2caecd88bdeb146d93bc04d5a109.pdf
Test IOS Apps with UI Automation : Bug Hunting Made Easy Jonathan Penn Pragmatic Bookshelf, The [Imprint], Pragmatic Programmers, LLC, The Ingram Publisher Services [distributor, Pragmatic programmers, Frisco, TX, c2014
If you're an iOS developer or QA professional tapping through an app to reproduce bugs or performance issues you thought were solved two releases ago, then this is your book. Learn how to script the user interface, assert correct behavior, stub external dependencies, reproduce performance problems, organize test code for the long haul, and automate the whole process so the machine does the work. You'll walk through a comprehensive strategy with techniques using Apple's tools that you can apply to your own apps. Automated user interface testing is an important part of a comprehensive testing strategy for iOS applications. By scrutinizing your app through the eyes and actions of the user, you raise confidence that features are wired up right and behave as you expect. Through this book you'll learn how to do full-stack testing of your iOS apps in both the simulator and on the device with Apple's built-in tools. You'll write behavioral tests in UI Automation that help protect against regressions. You'll write scripts to repeat steps in Instruments to reproduce performance bugs. With a little ingenuity, you'll build a workflow that gives the feedback you need. Grow a test suite by working with a real application that uses Core Data and network requests. Learn how to describe expected behavior in test scripts, launch the app in a specific state, and stub external dependencies for completely isolated and repeatable tests. Along the way, you'll practice how to organize your test code and run it hands-free from the command line. By the end, you'll have the tools and habits you need to tackle the unique testing problems you'll face while building best-of-breed native iOS apps for your users.**What You Need** You'll need a Mac running at least Mac OS X Lion (10.7) and Xcode 4.6. <div>
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English [en] · PDF · 38.7MB · 2014 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167485.78
upload/bibliotik/S/Swift 3 Object-Oriented Programming (Packt, 2nd Edition) - Gaston C. Hillar (retail).epub
Swift 3 Object-Oriented Programming - Second Edition : Implement Object-oriented Programming Paradigms with Swift 3.0 and Mix Them with Modern Functional Programming Techniques to Build Powerful Real-world Applications Hillar, Gaston C. Packt Publishing - ebooks Account, 2nd Revised edition, 2017
Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applicationsCover -- Credits -- About the Author -- Acknowledgement -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Objects from the Real World to the Playground -- Installing the required software on Mac OS -- Installing the required software on Ubuntu Linux -- Working with Swift 3 on the web -- Capturing objects from the real world -- Generating classes to create objects -- Recognizing variables and constants to create properties -- Recognizing actions to create methods -- Organizing classes with UML diagrams -- Working with API objects in the Xcode Playground -- Exercises -- Test your knowledge -- Summary -- Chapter 2: Structures, Classes, and Instances -- Understanding structures, classes, and instances -- Understanding initialization and its customization -- Understanding deinitialization and its customization -- Understanding automatic reference counting -- Declaring classes -- Customizing initialization -- Customizing deinitialization -- Creating the instances of classes -- Exercises -- Test your knowledge -- Summary -- Chapter 3: Encapsulation of Data with Properties -- Understanding elements that compose a class -- Declaring stored properties -- Generating computed properties with setters and getters -- Combining setters, getters, and a related property -- Understanding property observers -- Transforming values with setters and getters -- Creating values shared by all the instances of a class with type properties -- Creating mutable classes -- Building immutable classes -- Exercises -- Test your knowledge -- Summary -- Chapter 4: Inheritance, Abstraction, and Specialization -- Creating class hierarchies to abstract and specialize behavior -- Understanding inheritance -- Declaring classes that inherit from another class -- Overriding and overloading methods -- Overriding properties.;Annotation
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English [en] · EPUB · 58.4MB · 2017 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167485.78
upload/bibliotik/I/iOS 6 Foundations - Jesse Feiler.epub
iOS 6 Foundations Feiler, Jesse Wiley & Sons, Incorporated, John, 3rd ed, New York, 2013
A practical introduction for using iOS 6 to create universal apps If you have prior experience programming in an object-oriented language and are eager to start building universal apps for iPad and iPhone (including the iPod touch), then this is the book for you! Using the latest version of iOS (iOS 6) along with the latest version of Xcode (Xcode 4.5), this book is a practical introduction rather than just a catalog of components. Full-color and packed with groundbreaking, innovative designs, this book teaches you how to create eye-catching, unique apps. Teaches you the va.;IOS 6 Foundations; About the Author; Contents; Introduction; Who Should Read This Book?; What You Will Learn; How to Use This Book; Part 1: Introducing iOS 6; Chapter One: Getting Started with iOS 6; Doing Your Homework; Understanding the App World-Past, Present, and Future; Looking at the Master-Detail Application Template; Registering as a Developer; Introducing Basic Programming Concepts; Installing and Using Xcode; Summary; Chapter Two: Getting Up to Speed with Xcode; Using the Workspace Window; Using Projects; Exploring the Editor Area; Exploring the Navigators; Exploring the Utilities.
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English [en] · EPUB · 28.1MB · 2013 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167485.58
nexusstc/Beginning iOS programming: building and deploying iOS Applications/cca6b95a8eb7ec8f1dc247f5b0707888.pdf
Beginning IOS Programming : Building and Deploying IOS Applications Nick Harris Wiley;Wrox, Programmer to programmer, 1., Auflage, New York, NY, 2014
Beginning iOS Programming: Building and Deploying iOS Applications; Copyright; About the Author; Credits; Acknowledgments; Contents; Introduction; Who This Book Is For; What This Book Covers; How This Book Is Structured; What You Need to Use This Book; Conventions; Source Code; Errata; P2P. Wrox.Com; Chapter 1: Building a Real-World iOS App: Bands; Introducing Bands; Getting Started; Scoping the App; Defining the Features; Creating a Development Plan; Summary; Chapter 2: Introduction to Objective-C; Exploring the History of Objective-C; Explaining the Basics; Learning About Objects and Classes.;IOS 7 changed everything-get up to speed! iOS 7 is a major shift in the look and feel of apps-the first major sea change since the iPhone was first introduced. For apps to blend in with the new UI, each needs a complete redesign. Beginning iOS Programming: Building and Deploying iOS Applications starts at the beginning-including an introduction to Objective C-and gives you the skills you need to get your apps up and running. Author Nick Harris has extensive experience developing for iOS and provides a solid background for teaching the building blocks of app development.
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English [en] · PDF · 8.3MB · 2014 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167485.58
upload/bibliotik/0_Other/2/2017 Matt Neuburg - Programming iOS 11.epub
Programming iOS 11: dive deep into views, view controllers, and frameworks Neuburg, Matt O'Reilly Media, Incorporated, Eighth edition, 2018;2017
If you're grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch; Use view controllers to manage multiple screens of interface; Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls; Dive into frameworks for sound, video, maps, and sensors; Access user libraries: music, photos, contacts, and calendar; Explore additional topics, including files, networking, and threads. Stay up-to-date on iOS 11 innovations, such as: Drag and drop; Autolayout changes (including the new safe area); Stretchable navigation bars; Table cell swipe buttons; Dynamic type improvements; Offline sound file rendering, image picker controller changes, new map annotation types, and more. All example code (now rewritten in Swift 4) is available on GitHub for you to download, study, and run. Want to brush up on the basics? Pick up iOS 11 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 11, you'll gain a solid, rigorous, and practical understanding of iOS 11 development
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English [en] · EPUB · 9.4MB · 2018 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/upload/zlib · Save
base score: 11065.0, final score: 167485.3
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lgli/Z:\Bibliotik_\24\I\iOS_10_Programming_for_Beginners.pdf
iOS 10 programming for beginners : begin your iOS mobile application development journey with this accessible, practical guide Clayton, Craig Packt Publishing Limited, Packt Publishing, Birmingham, UK, 2016
Getting familiar with Xcode -- Building a foundation with Swift -- Digging deeper -- Digging into collections -- Starting the UI setup -- Setting up the UI -- Getting started with the grid -- Getting started with the list -- Working more with lists -- Where are we? -- Where's my data? -- Foodie reviews -- Saving reviews -- Universal -- iMessages -- Notifications -- Just a peek -- Beta and store submission.;This book guides readers through every facet of iOS development, from Xcode and Swift--the building blocks of modern Apple development--to Playgrounds for beginners. Learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics, such as gestures and animations, that can give your app the edge. Find out how to manage databases and integrate standard elements such as photos and GPS, and get guidance on beta testing with TestFlight.
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English [en] · PDF · 51.8MB · 2016 · 📘 Book (non-fiction) · 🚀/lgli/lgrs/nexusstc/zlib · Save
base score: 11065.0, final score: 167485.3
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